Dr. Thornburg explained disruptive technology ad new technology with the same function of an existing technology, but it functions more sufficiently and then obsoletes that technology (Thornburg).
Second Life is a disruptive technology because it replaces the physical environment, whether teaching, reality or industrial with a virtual environment. I do not see what technology or innovation it displaced. I do not know how many years that Second Life has left. If it does be replaced it will be something better, more intriguing, and at a lower cost.
The social benefit of Second Life will be hand-on training and learning. People can train or learn in their home with the feedback that they need without feeling embarrassed.
Second Life will increase which brings fear due to the increasing ubiquity that is inevitable. People will be able to create and experience things that they could not do in the physical world. It will immense diversity, communication, and collaboration with people from other countries and cultures (Rosedale, 2008).
References:
Rosedale, P. (2008). Second Life [Video]. Retrieved from http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html
Thornburg, D. (2009). Evolutionary technology Vodcast: In Laureate Education, Inc. Emerging and future technology
Hi Vicky.
ReplyDeleteSecondLife refers to the 'second self,' so to speak. It enables expressions of the real self (the first self) in a virtual space.
To this way of thinking, how could a 'third self' be expressed? Perhaps through technologies that would enable interaction with holographic images. Although perhaps somewhat expected, might this present as a disruptive technology in the future?
As a person that is often too shy or unwilling to share I could see an environment as Second Life promising to ask questions in a training situation. Do you think that the addition of video chat would diminish that initial feeling of comfort from most people?
ReplyDeleteJust imagine how hands-on training and instruction can be enhanced through Second Life. By providing real time applications and problems, participants can experience from the comfort of their home or anywhere they have internet access. Do you think that more schools will look into providing class time on Second Life inorder to provide more face-to-face interaction with instructors and students?
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